Physics of Racing Series
by Brian Beckman

1.  Weight Transfer

2.  Keeping your Tires Stuck to the Ground

3.  Basic Calculations

4.  There is no such thing as Centrifugal Force

5.  Introduction to the Racing Line

6.  Speed and Horsepower

7.  The Traction Budget

8.  Simulating Car Dynamics with a Computer Program  

9.  Straights

10. Grip Angle

11. Braking

12. CyberCar, Every Racer's DWIM Car

13. Transients

14. Why Smoothness?

15. Bumps In The Road

16. RARS, A Simple Racing Simulator

17. "Slow-in, Fast-out!" or, Advanced Analysis of the Racing Line

18. "Slow In, Fast Out!" or, Advanced Racing Line, Continued

19. Space, Time, and Rubber

20. Four-Point Statics

21. The Magic Formula: Longitudinal Version

22. The Magic Formula: Lateral Version

23. Trail Braking

24. Combination Slip

25. Combination Grip