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1. Weight
Transfer
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2. Keeping
your Tires Stuck to the Ground
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3. Basic
Calculations
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4. There
is no such thing as Centrifugal Force
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5. Introduction
to the Racing Line
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6. Speed
and Horsepower
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7. The
Traction Budget
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8. Simulating
Car Dynamics with a Computer Program
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9. Straights
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10. Grip
Angle
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11. Braking
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12. CyberCar,
Every Racer's DWIM Car
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13. Transients
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14. Why
Smoothness?
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15. Bumps
In The Road
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16. RARS,
A Simple Racing Simulator
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17. "Slow-in,
Fast-out!" or, Advanced Analysis of the Racing Line
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18. "Slow
In, Fast Out!" or, Advanced Racing Line, Continued
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19. Space,
Time, and Rubber
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20. Four-Point
Statics
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21. The
Magic Formula: Longitudinal Version
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22. The
Magic Formula: Lateral Version
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23. Trail
Braking
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24. Combination
Slip
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25. Combination
Grip
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